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Be yourself and don't go with the flow.

Fliggy Serverless System Construction S2

【2020-03-31】In the first half of the year, a series of infrastructure construction was completed. Experienced group infrastructure research and multi-BU communication, formulated solution goals around Fliggy front and back end cooperative development and business pain points, to the construction of Sky Island R&D platform and gateway, and deep co-construction of unified FaaS R&D platform with the group, as well as construction around various development experiences and stability, making the overall Serverless reach a usable state. Let's look at what was done in the second half of the year?

Operation Backend Interaction Design Sharing

【2020-03-18】Thoughts on Mid-backend Interaction Design Shared with Internal Colleagues

Fliggy Serverless System Construction S1

【2019-12-30】It has been almost 1 year since the Fliggy Serverless technology system construction project was initiated last April. During this period, experienced group infrastructure research and multi-BU communication, formulated solution goals around the pain points of Fliggy front and back end cooperative development, to the construction of Sky Island R&D platform and gateway, the launch of pilot business, and then to the merger of Sky Island, Lander, and DEF to build a unified FaaS R&D platform, as well as construction around various development experiences and stability, and now to the Serverless transformation of 14 business scenarios, completing a preliminary stage.

Product and Open Source Sharing

【2019-11-25】Sharing with internal colleagues about how to make small technical products and what mentality should be used to view open source?

CreateJS New Driver's Guide

【2018-07-28】Recently, I have been learning and exploring some front-end interactive game technologies. It happened that a small game used CreateJS technology. I take this article as a memo for its use, and also let students who want to use CreateJS to write small games get started quickly.

Reading Notes on "Hackers and Painters"

【2018-07-08】Recently I am reading the book "Hackers and Painters", which mainly introduces the hobbies and motivations of hackers, i.e., excellent programmers, discusses hacker growth, hacker's contribution to the world, programming languages and hacker working methods, and other topics for everyone interested in the computer age. This article is used to record some notes and thoughts during reading.

Weex Ui Half-Year Open Source Road

【2018-03-31】Weex Ui was open sourced on September 30 last year. It has been exactly half a year since today. This article intends to share the Weex Ui half-year open source road from 5 parts: origin, positioning, status quo, development, and outlook.

JS in iOS

【2018-03-17】Recently I mainly studied the content of JS in iOS. I intend to elaborate from 4 parts: Why cannot purely do front-end, JSCore principle and communication mechanism, OC underlying Runtime principle, How to arbitrarily modify iOS running results via JS. Aiming to let front-end and iOS development students understand cross-end development principles better, and know what unexpected things they can do when combined.

2017 Summary - No Procrastination

【2018-02-19】A bit irrelevant to the title, always wanted to write an article about life, summarize 2017, and plan 2018. Procrastinated from before Spring Festival to the fourth day of Chinese New Year. Should say 2017 liked procrastination very much, so named `No Procrastination`. Hope not to procrastinate when encountering things in 2018, do it when thought of.

What Mentality Should Be Used to Treat Open Source?

【2018-02-11】A Q&A record on Zhihu, `What mentality should be used to treat open source?`
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